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Dual ported VRAM was employed to relieve frame-buffer bandwidth from screen refresh and enabled block transfers. Z-buffer with 16 bit bus was optional.

In the late Matrox released Impression Plus board, able to theoretically render k Gouraud shaded polygons per second. These theoretical numbers are as usual far from gaming reality. MATROX Mystique 220 titles from bundle of gaming edition had around polygon scenes.


High price, weak MATROX Mystique 220 performance and very limited 3d functionality ensured little popularity of Impression. It was blazing fast 2D card with crisp output for modern graphical interfaces like just fresh Windows The company got into gamers mind despite price premium. Matrox integrated the 3d engine of Impression to the Millennium, but 2d backward compatibility was gone. Millennium's engine is exposed to Direct3d, but I don't know any titles except Turok which would not require texturing. First Millennium is MATROX Mystique 220 as 50 MHz but 60 is a more common clock.

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The real fight for 3d gamer begun with Mystique in and Matrox kept on releasing newer versions until summer It looks like with time passing by Matrox was raising the clocks in several steps. MATROX Mystique 220 is not nice to keep customers in the dark around such matters.


Mystique has DAC integrated to the core and plain synchronous memory interface to reduce board complexity and costs much below expensive MATROX Mystique 220. Now for the cards.

I have only the Compaq type for board, so this one is used for testing. Newer revisions of Mystique do not MATROX Mystique 220 to texture from system memory, so Direct3d compatibility with 2 MB is too low to be bothered. I did run full suite on the slowest board, but there are no surprises.

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Average framerate difference corresponds to clock difference, how about difference in Final Reality: Mystiques equipped with 4 MB were upgradable to impressive 8 MB, but I doubt more memory would make much difference for this chip. Last driver came out in September MATROX Mystique 220 interface was enriched by bus mastering. The image is crisp, has fine colors.

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But the 3D part is MATROX Mystique 220 as good as 2D. Its major flaws are: Matrox Mystique had its own advantages. It still accelerated 3D graphics a great deal, and, although the picture was close to software rendering, Mystique worked on calculating 3D instead of the CPU, which was already under heavy load.

The frequency reduction affected the maximum refresh rate the card could run at high resolutions, crippling MATROX Mystique 220 Mystique for users of displays running UXGA x, for example. Without mipmapping support, textures in the distance appear to "swim", waving around and appearing "noisy", because the texture detail wasn't being properly managed and this caused texture aliasing.

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The company's reasoning for not including the higher-quality features was that performance was more important than visual quality. At the time, semiconductor fabrication processes MATROX Mystique 220 3D hardware architecture design expertise was limited. Including bilinear filtering would have incurred a significant cost in the chip's transistor budget for more computational resources and potentially reduce graphics core clock speed and performance due to a larger chip design.

There was also the manufacturing cost consideration that comes with a larger processor size. Its 2D support rivaled the best cards available for MATROX Mystique 220 and quality, however. It was not uncommon to pair up the Mystique or another Matrox card with a 3Dfx Voodoo Graphics 3D-only board because the Voodoo cards were the fastest and most well-supported 3D accelerators at the time. Jump to Mystique - Matrox released a newer version of the Mystique in only significant change, that being the RAMDAC running at MHz.‎History · ‎Overview.

Matrox integrated the 3d engine of Impression to the Millennium, but 2d backward compatibility was Mystique had two choices of 60/90 and 66/99 MHz.

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